var Roblox = Roblox || {};
Roblox.LangDynamic = Roblox.LangDynamic || {};
Roblox.LangDynamic["Notifications.NotificationStream"] = {"Label.Notifications":"Notifications","Label.Settings":"Settings","Label.NoNotifications":"No Notifications","Action.Accept":"Accept","Action.Ignore":"Ignore","Action.Chat":"Chat","Action.ViewAll":"View All","Label.NoNetworkConnectionText":"Connecting...","Message.NumberofNewNotifications":"{notificationCount, plural, =1 {# New Notification} other {# New Notifications}}","Message.MessageAndPreview":"{titleStart}Message from {username}:{titleEnd} {message}","Message.YouReceivedMessages":"You received {numberOfMessagesText} {numberOfMessages, plural, =1 {message} other {messages}}","Message.YouHaveNewFriendRequests":"You have {numberOfRequests} new {numberOfRequests, plural, =1 {friend request} other {friend requests}}.","Message.YouHaveNewFriends":"You have {numberOfFriends} new {numberOfFriends, plural, =1 {friend} other {friends}}.","Message.FriendRequestAcceptedSingle":"{userOne} accepted your friend request.","Message.FriendRequestAcceptedDouble":"{userOne} and {userTwo} accepted your friend request.","Message.FriendRequestAcceptedMultiple":"{userOne}, {userTwo}, and {userMultipleCount, plural, =1 {# other} other {# others}} accepted your friend request.","Message.FriendRequestSentSingle":"{userOne} sent you a friend request.","Message.FriendRequestSentDouble":"{userOne} and {userTwo} sent you friend requests.","Message.FriendRequestSentMultiple":"{userOne}, {userTwo}, and {userMultipleCount, plural, =1 {# other} other {# others}} sent you friend requests.","Message.ConfirmSentSingle":"{userOne} is now your friend!","Message.ConfirmSentDouble":"{userOne} and {userTwo} are now your friends!","Message.ConfirmSentMultiple":"{userOne}, {userTwo}, and {userMultipleCount, plural, =1 {# other} other {# others}} are now your friends!","Message.ConfirmAcceptedSingle":"{userOne}","Message.ConfirmAcceptedDouble":"{userOne} and {userTwo}","Message.ConfirmAcceptedMultiple":"{userOne}, {userTwo}, and {userMultipleCount, plural, =1 {# other} other {# others}}","Message.MessageFrom":"Message from {username}:","Message.TooManyFriendsSelf":"You already have the max number of friends.","Message.TooManyFriendsOther":"That user already has the max number of friends.","Message.UnfollowedGame":"Unfollowed {gameName}","Heading.BackToAllNotifications":"All Notifications","Message.AggregatedGameUpdateDouble":"{gameOne} and {gameTwo} sent updates.","Message.AggregatedGameUpdateMultiple":"{gameOne}, {gameTwo}, and {otherCount, plural, =1 {# other game} other {# other games}} sent updates.","Action.Cancel":"Cancel","Action.UnfollowGame":"Unfollow {gameName}","Action.Undo":"Undo","Action.ReportAbuse":"Report Abuse","Message.GameNotPlayableOnDevice":"Not available on this device","Action.Play":"Join","Message.DeveloperMetricsAvailable":"{month} {year} Analytics Report for {gameName} available.","Action.View":"View","Message.DeveloperMetricsAvailableMultiple":"{month} {year} Analytics Report for {gameName} and {otherCount, plural, =1 {# other game} other {# other games}} available","Message.DeveloperMetricsAvailableMultiple2":"{month} {year} Analytics Report for {gameCount} experiences available.","Message.GroupJoinRequestAccepted":"Your request to join {groupName} has been accepted.","Message.GroupJoinRequestAcceptedDouble":"Your requests to join {groupOne} and {groupTwo} have been accepted.","Message.GroupJoinRequestAcceptedMultiple":"Your requests to join {groupOne}, {groupTwo}, and {groupMultipleCount, plural, =1 {# other} other {# others}} have been accepted.","Message.GroupJoinRequestAcceptedSingle":"Your request to join {groupOne} has been accepted.","Message.YouHaveBeenAcceptedToNewGroups":"You have {numberOfGroups} new {numberOfGroups, plural, =1 {group} other {groups}}."};
window.Roblox && window.Roblox.BundleDetector && window.Roblox.BundleDetector.bundleDetected("DynamicLocalizationResourceScript_Notifications.NotificationStream");
