/**
 * @license
 * Copyright (C) 2008 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

/**
 * @fileoverview
 * Registers a language handler for Lua.
 *
 *
 * To use, include prettify.js and this file in your HTML page.
 * Then put your code in an HTML tag like
 *      <pre class="prettyprint lang-lua">(my Lua code)</pre>
 *
 *
 * I used http://www.lua.org/manual/5.1/manual.html#2.1
 * Because of the long-bracket concept used in strings and comments, Lua does
 * not have a regular lexical grammar, but luckily it fits within the space
 * of irregular grammars supported by javascript regular expressions.
 *
 * @author mikesamuel@gmail.com
 */

PR['registerLangHandler'](
	PR['createSimpleLexer'](
	[
		// Whitespace
		[PR['PR_PLAIN'],   /^[\t\n\r \xA0]+/, null, '\t\n\r \xA0'],
		// A double or single quoted, possibly multi-line, string.
		[PR['PR_STRING'],  /^(?:\"(?:[^\"\\]|\\[\s\S])*(?:\"|$)|\'(?:[^\'\\]|\\[\s\S])*(?:\'|$))/, null, '"\'']
	],
	[
		// A comment is either a line comment that starts with two dashes, or
		// two dashes preceding a long bracketed block.
		[PR['PR_COMMENT'], /^--(?:\[(=*)\[[\s\S]*?(?:\]\1\]|$)|[^\r\n]*)/],

		// A long bracketed block not preceded by -- is a string.
		[PR['PR_STRING'],  /^\[(=*)\[[\s\S]*?(?:\]\1\]|$)/],
		[PR['PR_KEYWORD'], /^(?:and|break|do|else|elseif|end|false|for|function|if|in|local|nil|not|or|repeat|return|then|true|until|while)\b/, null],

		// Roblox: DataTypes
    [PR['PR_TYPE'], /(^|[^\.])(Axes|BrickColor|CFrame|Color3|ColorSequence|ColorSequenceKeypoint|DockWidgetPluginGuiInfo|Enum|Faces|Instance)(?:[\.\:]+\w+(?![^\(]))/],
		[PR['PR_TYPE'], /(^|[^\.])(NumberRange|NumberSequence|NumberSequenceKeypoint|PathWaypoint|PhysicalProperties|Random|Ray|Rect|Region3)(?:[\.\:]+\w+(?![^\(]))/],
		[PR['PR_TYPE'], /(^|[^\.])(Region3int16|TweenInfo|UDim|UDim2|Vector2|Vector2int16|Vector3|Vector3int16)(?:[\.\:]+\w+(?![^\(]))/],

		// Roblox: Built-in Roblox Functions/Variables
		[PR['PR_TYPE'], /^(?:delay|elapsedTime|require|spawn|tick|time|typeof|UserSettings|wait|warn|Enum|game|plugin|shared|script|workspace)\b/, null],

		// Lua: Built-in Libraries
		[PR['PR_TYPE'], /^(?:coroutine|debug|math|os|string|table|utf8)(\.[A-Za-z0-9]+)?/, null],

		// Lua: Built-in Functions/Variables
		[PR['PR_TYPE'], /^(?:assert|collectgarbage|error|getfenv|getmetatable|ipairs|loadstring|newproxy|next|pairs|pcall|print)\b/, null],
		[PR['PR_TYPE'], /^(?:rawequal|rawget|rawset|select|setfenv|setmetatable|tonumber|tostring|type|unpack|xpcall|_G|_VERSION)\b/, null],

		// A number is a hex integer literal, a decimal real literal, or in scientific notation.
		[PR['PR_LITERAL'],/^[+-]?(?:0x[\da-f]+|(?:(?:\.\d+|\d+(?:\.\d*)?)(?:e[+\-]?\d+)?))/i],

		// An identifier
		[PR['PR_PLAIN'], /^[a-z_]\w*/i],

		// A run of punctuation
		[PR['PR_PUNCTUATION'], /^[^\w\t\n\r \xA0][^\w\t\n\r \xA0\"\'\-\+=]*/]
	]),
['lua']);
